Jun
28
2006
Back in the early 1990′s I blew a job interview at Papyrus Studios in Cambridge, Massachussetts. If you’re a gamer, and into racing games, then you surely know the automotive simulation powerhouse that Papyrus became. Their Nascar Racing series was the definitive racing game for nearly ten years, noted for its realistic graphics, and impressive [...]
Jun
20
2006
Back in the mid-nineties I was involved with an effort to create a back-end for a financial account management website. It was one of the first such efforts on the web, and ultimately was very successful, running more than 160 websites for small, primarily community-sized, banks and credit unions. As the main architect of the back-end [...]
Jun
03
2006
I’ve written here in the past about the nature of software, and how to visualize it. An article I read this morning while browsing Slashdot (one of my favorite ways to get the day rolling) directed my thoughts toward the notion of what software is, and what quality it is that allows a particular person [...]